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# Line 129 | Line 129 | is declared as
129   designs, such as lifespan control \textit{etc}, we only use the
130   static data approach in {\sc OOPSE}. {\tt IntegratorFactory} class
131   is declared as
132 < \begin{lstlisting}[float,caption={[A classic Singleton design pattern implementation(I)] Declaration of {\tt IntegratorFactory} class.},label={appendixScheme:singletonDeclaration}]
132 > \begin{lstlisting}[float,caption={[A classic Singleton design pattern implementation(I)] The declaration of of simple Singleton pattern.},label={appendixScheme:singletonDeclaration}]
133  
134   class IntegratorFactory {
135   public:
# Line 143 | Line 143 | The corresponding implementation is
143  
144   \end{lstlisting}
145   The corresponding implementation is
146 < \begin{lstlisting}[float,caption={[A classic implementation of Singleton design pattern (II)] Implementation of {\tt IntegratorFactory} class.},label={appendixScheme:singletonImplementation}]
146 > \begin{lstlisting}[float,caption={[A classic implementation of Singleton design pattern (II)] The implementation of simple Singleton pattern.},label={appendixScheme:singletonImplementation}]
147  
148   IntegratorFactory::instance_ = NULL;
149  
# Line 169 | Line 169 | implemented by delegating the creation operation to th
169   with the problem of creating objects without specifying the exact
170   class of object that will be created. Factory Method is typically
171   implemented by delegating the creation operation to the subclasses.
172 + {\tt Integrator} class Parameterized Factory pattern where factory
173 + method ({\tt createIntegrator} member function) creates products
174 + based on the identifier (see
175 + List.~\ref{appendixScheme:factoryDeclaration}). If the identifier
176 + has been already registered, the factory method will invoke the
177 + corresponding creator (see List.~\ref{integratorCreator}) which
178 + utilizes the modern C++ template technique to avoid subclassing.
179 + \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (I)]Source code of {\tt IntegratorFactory} class.},label={appendixScheme:factoryDeclaration}]
180  
173 Registers a creator with a type identifier. Looks up the type
174 identifier in the internal map. If it is found, it invokes the
175 corresponding creator for the type identifier and returns its
176 result.
177 \begin{lstlisting}[float,caption={[The implementation of Factory pattern (I)].},label={appendixScheme:factoryDeclaration}]
178
181   class IntegratorFactory {
182   public:
183    typedef std::map<string, IntegratorCreator*> CreatorMapType;
# Line 197 | Line 199 | class IntegratorFactory { (private)
199    CreatorMapType creatorMap_;
200   };
201   \end{lstlisting}
202 < \begin{lstlisting}[float,caption={[The implementation of Factory pattern (III)]Souce code of creator classes.},label={appendixScheme:integratorCreator}]
202 > \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (III)]Source code of creator classes.},label={appendixScheme:integratorCreator}]
203  
204   class IntegratorCreator {
205   public:
# Line 211 | Line 213 | template<class ConcreteIntegrator> class IntegratorBui
213      string ident_;
214   };
215  
216 < template<class ConcreteIntegrator> class IntegratorBuilder : public
217 < IntegratorCreator {
216 > template<class ConcreteIntegrator>
217 > class IntegratorBuilder : public IntegratorCreator {
218   public:
219    IntegratorBuilder(const string& ident)
220 <                     : IntegratorCreator(ident) {}
220 >                   : IntegratorCreator(ident) {}
221    virtual  Integrator* create(SimInfo* info) const {
222      return new ConcreteIntegrator(info);
223    }
# Line 227 | Line 229 | interfaces  of the elements. In other words, one can a
229   The purpose of the Visitor Pattern is to encapsulate an operation
230   that you want to perform on the elements. The operation being
231   performed on a structure can be switched without changing the
232 < interfaces  of the elements. In other words, one can add virtual
232 > interfaces of the elements. In other words, one can add virtual
233   functions into a set of classes without modifying their interfaces.
234 < The UML class diagram of Visitor patten is shown in
235 < Fig.~\ref{appendixFig:visitorUML}. {\tt Dump2XYZ} program in
236 < Sec.~\ref{appendixSection:Dump2XYZ} uses Visitor pattern
237 < extensively.
234 > Fig.~\ref{appendixFig:visitorUML} demonstrates the structure of
235 > Visitor pattern which is used extensively in {\tt Dump2XYZ}. In
236 > order to convert an OOPSE dump file, a series of distinct and
237 > unrelated operations are performed on different StuntDoubles.
238 > Visitor allows one to keep related operations together by packing
239 > them into one class. {\tt BaseAtomVisitor} is a typical example of
240 > visitor in {\tt Dump2XYZ} program{see
241 > List.~\ref{appendixScheme:visitor}}. In contrast to the operations,
242 > the object structure or element classes rarely change(See
243 > Fig.~\ref{oopseFig:heirarchy} and
244 > List.~\ref{appendixScheme:element}).
245  
246 +
247   \begin{figure}
248   \centering
249   \includegraphics[width=\linewidth]{visitor.eps}
250 < \caption[The architecture of {\sc OOPSE}] {Overview of the structure
251 < of {\sc OOPSE}} \label{appendixFig:visitorUML}
250 > \caption[The UML class diagram of Visitor patten] {The UML class
251 > diagram of Visitor patten.} \label{appendixFig:visitorUML}
252   \end{figure}
253  
254   \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (I)]Source code of the visitor classes.},label={appendixScheme:visitor}]
# Line 250 | Line 260 | class BaseVisitor{ (public)
260    virtual void visit(RigidBody* rb);
261   };
262  
263 + class BaseAtomVisitor:public BaseVisitor{ public:
264 +  virtual void visit(Atom* atom);
265 +  virtual void visit(DirectionalAtom* datom);
266 +  virtual void visit(RigidBody* rb);
267 + };
268 +
269   \end{lstlisting}
270  
271   \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (II)]Source code of the element classes.},label={appendixScheme:element}]
# Line 296 | Line 312 | body in a DMPC molecule is DMPC\_RB\_0.
312   on the specifics of the simulation). The names of rigid bodies are
313   generated automatically. For example, the name of the first rigid
314   body in a DMPC molecule is DMPC\_RB\_0.
315 < \begin{figure}
316 < \centering
317 < \includegraphics[width=\linewidth]{heirarchy.eps}
318 < \caption[Class heirarchy for ojects in {\sc OOPSE}]{ A diagram of
319 < the class heirarchy.
320 < \begin{itemize}
321 < \item A {\bf StuntDouble} is {\it any} object that can be manipulated by the
322 < integrators and minimizers.
323 < \item An {\bf Atom} is a fundamental point-particle that can be moved around during a simulation.
324 < \item A {\bf DirectionalAtom} is an atom which has {\it orientational} as well as translational degrees of freedom.
325 < \item A {\bf RigidBody} is a collection of {\bf Atom}s or {\bf
326 < DirectionalAtom}s which behaves as a single unit.
327 < \end{itemize}
328 < } \label{oopseFig:heirarchy}
329 < \end{figure}
315 > %\begin{figure}
316 > %\centering
317 > %\includegraphics[width=\linewidth]{heirarchy.eps}
318 > %\caption[Class heirarchy for ojects in {\sc OOPSE}]{ A diagram of
319 > %the class heirarchy.
320 > %\begin{itemize}
321 > %\item A {\bf StuntDouble} is {\it any} object that can be manipulated by the
322 > %integrators and minimizers.
323 > %\item An {\bf Atom} is a fundamental point-particle that can be moved around during a simulation.
324 > %\item A {\bf DirectionalAtom} is an atom which has {\it orientational} as well as translational degrees of freedom.
325 > %\item A {\bf RigidBody} is a collection of {\bf Atom}s or {\bf
326 > %DirectionalAtom}s which behaves as a single unit.
327 > %\end{itemize}
328 > %} \label{oopseFig:heirarchy}
329 > %\end{figure}
330  
331   \section{\label{appendixSection:syntax}Syntax of the Select Command}
332  

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