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1   \appendix
2   \chapter{\label{chapt:oopse}Object-Oriented Parallel Simulation Engine}
3  
4 < Designing object-oriented software is hard, and designing reusable
5 < object-oriented scientific software is even harder. Absence of
6 < applying modern software development practices is the bottleneck of
7 < Scientific Computing community\cite{Wilson2006}. For instance, in
8 < the last 20 years , there are quite a few MD packages that were
9 < developed to solve common MD problems and perform robust simulations
10 < . However, many of the codes are legacy programs that are either
11 < poorly organized or extremely complex. Usually, these packages were
12 < contributed by scientists without official computer science
13 < training. The development of most MD applications are lack of strong
14 < coordination to enforce design and programming guidelines. Moreover,
15 < most MD programs also suffer from missing design and implement
16 < documents which is crucial to the maintenance and extensibility.
17 < Along the way of studying structural and dynamic processes in
18 < condensed phase systems like biological membranes and nanoparticles,
19 < we developed and maintained an Object-Oriented Parallel Simulation
20 < Engine ({\sc OOPSE}). This new molecular dynamics package has some
21 < unique features
4 > Absence of applying modern software development practices is the
5 > bottleneck of Scientific Computing community\cite{Wilson2006}. In
6 > the last 20 years , there are quite a few MD
7 > packages\cite{Brooks1983, Vincent1995, Kale1999} that were developed
8 > to solve common MD problems and perform robust simulations .
9 > Unfortunately, most of them are commercial programs that are either
10 > poorly written or extremely complicate. Consequently, it prevents
11 > the researchers to reuse or extend those packages to do cutting-edge
12 > research effectively. Along the way of studying structural and
13 > dynamic processes in condensed phase systems like biological
14 > membranes and nanoparticles, we developed an open source
15 > Object-Oriented Parallel Simulation Engine ({\sc OOPSE}). This new
16 > molecular dynamics package has some unique features
17   \begin{enumerate}
18    \item {\sc OOPSE} performs Molecular Dynamics (MD) simulations on non-standard
19   atom types (transition metals, point dipoles, sticky potentials,
# Line 64 | Line 59 | as \texttt{StatProps} (see Sec.~\ref{appendixSection:S
59   program of the package, \texttt{oopse} and it corresponding parallel
60   version \texttt{oopse\_MPI}, as well as other useful utilities, such
61   as \texttt{StatProps} (see Sec.~\ref{appendixSection:StaticProps}),
62 < \texttt{DynamicProps} (see
63 < Sec.~\ref{appendixSection:appendixSection:DynamicProps}),
64 < \texttt{Dump2XYZ} (see
70 < Sec.~\ref{appendixSection:appendixSection:Dump2XYZ}), \texttt{Hydro}
71 < (see Sec.~\ref{appendixSection:appendixSection:hydrodynamics})
62 > \texttt{DynamicProps} (see Sec.~\ref{appendixSection:DynamicProps}),
63 > \texttt{Dump2XYZ} (see Sec.~\ref{appendixSection:Dump2XYZ}),
64 > \texttt{Hydro} (see Sec.~\ref{appendixSection:hydrodynamics})
65   \textit{etc}.
66  
67   \begin{figure}
# Line 113 | Line 106 | OOPSE}\cite{Meineke05} and PROTOMOL\cite{Matthey05} \t
106   As one of the latest advanced techniques emerged from
107   object-oriented community, design patterns were applied in some of
108   the modern scientific software applications, such as JMol, {\sc
109 < OOPSE}\cite{Meineke05} and PROTOMOL\cite{Matthey05} \textit{etc}.
110 < The following sections enumerates some of the patterns used in {\sc
111 < OOPSE}.
109 > OOPSE}\cite{Meineke2005} and PROTOMOL\cite{Matthey2005}
110 > \textit{etc}. The following sections enumerates some of the patterns
111 > used in {\sc OOPSE}.
112  
113   \subsection{\label{appendixSection:singleton}Singleton}
114 +
115   The Singleton pattern not only provides a mechanism to restrict
116   instantiation of a class to one object, but also provides a global
117   point of access to the object. Currently implemented as a global
# Line 127 | Line 121 | static data approach in {\sc OOPSE}. {\tt IntegratorFa
121   pollution.Although the singleton pattern can be implemented in
122   various ways  to account for different aspects of the software
123   designs, such as lifespan control \textit{etc}, we only use the
124 < static data approach in {\sc OOPSE}. {\tt IntegratorFactory} class
125 < is declared as
124 > static data approach in {\sc OOPSE}. IntegratorFactory class is
125 > declared as
126 >
127   \begin{lstlisting}[float,caption={[A classic Singleton design pattern implementation(I)] The declaration of of simple Singleton pattern.},label={appendixScheme:singletonDeclaration}]
128  
129   class IntegratorFactory {
# Line 142 | Line 137 | The corresponding implementation is
137   };
138  
139   \end{lstlisting}
140 +
141   The corresponding implementation is
142 +
143   \begin{lstlisting}[float,caption={[A classic implementation of Singleton design pattern (II)] The implementation of simple Singleton pattern.},label={appendixScheme:singletonImplementation}]
144  
145   IntegratorFactory::instance_ = NULL;
# Line 155 | Line 152 | Since constructor is declared as {\tt protected}, a cl
152   }
153  
154   \end{lstlisting}
155 < Since constructor is declared as {\tt protected}, a client can not
156 < instantiate {\tt IntegratorFactory} directly. Moreover, since the
157 < member function {\tt getInstance} serves as the only entry of access
158 < to {\tt IntegratorFactory}, this approach fulfills the basic
159 < requirement, a single instance. Another consequence of this approach
160 < is the automatic destruction since static data are destroyed upon
161 < program termination.
155 >
156 > Since constructor is declared as protected, a client can not
157 > instantiate IntegratorFactory directly. Moreover, since the member
158 > function getInstance serves as the only entry of access to
159 > IntegratorFactory, this approach fulfills the basic requirement, a
160 > single instance. Another consequence of this approach is the
161 > automatic destruction since static data are destroyed upon program
162 > termination.
163  
164   \subsection{\label{appendixSection:factoryMethod}Factory Method}
165  
# Line 169 | Line 167 | implemented by delegating the creation operation to th
167   with the problem of creating objects without specifying the exact
168   class of object that will be created. Factory Method is typically
169   implemented by delegating the creation operation to the subclasses.
170 < {\tt Integrator} class Parameterized Factory pattern where factory
171 < method ({\tt createIntegrator} member function) creates products
172 < based on the identifier (see
173 < List.~\ref{appendixScheme:factoryDeclaration}). If the identifier
174 < has been already registered, the factory method will invoke the
175 < corresponding creator (see List.~\ref{integratorCreator}) which
176 < utilizes the modern C++ template technique to avoid subclassing.
179 < \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (I)]Source code of {\tt IntegratorFactory} class.},label={appendixScheme:factoryDeclaration}]
170 > Parameterized Factory pattern where factory method (
171 > createIntegrator member function) creates products based on the
172 > identifier (see List.~\ref{appendixScheme:factoryDeclaration}). If
173 > the identifier has been already registered, the factory method will
174 > invoke the corresponding creator (see List.~\ref{integratorCreator})
175 > which utilizes the modern C++ template technique to avoid excess
176 > subclassing.
177  
178 + \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (I)]Source code of IntegratorFactory class.},label={appendixScheme:factoryDeclaration}]
179 +
180   class IntegratorFactory {
181   public:
182    typedef std::map<string, IntegratorCreator*> CreatorMapType;
# Line 199 | Line 198 | class IntegratorFactory { (private)
198    CreatorMapType creatorMap_;
199   };
200   \end{lstlisting}
201 +
202   \begin{lstlisting}[float,caption={[The implementation of Parameterized Factory pattern (III)]Source code of creator classes.},label={appendixScheme:integratorCreator}]
203  
204   class IntegratorCreator {
# Line 226 | Line 226 | The purpose of the Visitor Pattern is to encapsulate a
226  
227   \subsection{\label{appendixSection:visitorPattern}Visitor}
228  
229 < The purpose of the Visitor Pattern is to encapsulate an operation
230 < that you want to perform on the elements. The operation being
231 < performed on a structure can be switched without changing the
232 < interfaces of the elements. In other words, one can add virtual
233 < functions into a set of classes without modifying their interfaces.
234 < Fig.~\ref{appendixFig:visitorUML} demonstrates the structure of
235 < Visitor pattern which is used extensively in {\tt Dump2XYZ}. In
236 < order to convert an OOPSE dump file, a series of distinct and
237 < unrelated operations are performed on different StuntDoubles.
238 < Visitor allows one to keep related operations together by packing
239 < them into one class. {\tt BaseAtomVisitor} is a typical example of
240 < visitor in {\tt Dump2XYZ} program{see
241 < List.~\ref{appendixScheme:visitor}}. In contrast to the operations,
242 < the object structure or element classes rarely change(See
243 < Fig.~\ref{oopseFig:heirarchy} and
244 < List.~\ref{appendixScheme:element}).
229 > The visitor pattern is designed to decouple the data structure and
230 > algorithms used upon them by collecting related operation from
231 > element classes into other visitor classes, which is equivalent to
232 > adding virtual functions into a set of classes without modifying
233 > their interfaces. Fig.~\ref{appendixFig:visitorUML} demonstrates the
234 > structure of Visitor pattern which is used extensively in {\tt
235 > Dump2XYZ}. In order to convert an OOPSE dump file, a series of
236 > distinct operations are performed on different StuntDoubles (See the
237 > class hierarchy in Fig.~\ref{oopseFig:hierarchy} and the declaration
238 > in List.~\ref{appendixScheme:element}). Since the hierarchies
239 > remains stable, it is easy to define a visit operation (see
240 > List.~\ref{appendixScheme:visitor}) for each class of StuntDouble.
241 > Note that using Composite pattern\cite{Gamma1994}, CompositVisitor
242 > manages a priority visitor list and handles the execution of every
243 > visitor in the priority list on different StuntDoubles.
244  
246
245   \begin{figure}
246   \centering
247   \includegraphics[width=\linewidth]{visitor.eps}
# Line 251 | Line 249 | diagram of Visitor patten.} \label{appendixFig:visitor
249   diagram of Visitor patten.} \label{appendixFig:visitorUML}
250   \end{figure}
251  
252 < \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (I)]Source code of the visitor classes.},label={appendixScheme:visitor}]
253 <
254 < class BaseVisitor{
255 < public:
256 <  virtual void visit(Atom* atom);
257 <  virtual void visit(DirectionalAtom* datom);
260 <  virtual void visit(RigidBody* rb);
261 < };
262 <
263 < class BaseAtomVisitor:public BaseVisitor{ public:
264 <  virtual void visit(Atom* atom);
265 <  virtual void visit(DirectionalAtom* datom);
266 <  virtual void visit(RigidBody* rb);
267 < };
252 > \begin{figure}
253 > \centering
254 > \includegraphics[width=\linewidth]{hierarchy.eps}
255 > \caption[Class hierarchy for ojects in {\sc OOPSE}]{ A diagram of
256 > the class hierarchy. } \label{oopseFig:hierarchy}
257 > \end{figure}
258  
269 \end{lstlisting}
270
259   \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (II)]Source code of the element classes.},label={appendixScheme:element}]
260  
261 < class StuntDouble {
274 < public:
261 > class StuntDouble { public:
262    virtual void accept(BaseVisitor* v) = 0;
263   };
264  
265 < class Atom: public StuntDouble {
279 < public:
265 > class Atom: public StuntDouble { public:
266    virtual void accept{BaseVisitor* v*} {
267      v->visit(this);
268    }
269   };
270  
271 < class DirectionalAtom: public Atom {
286 < public:
271 > class DirectionalAtom: public Atom { public:
272    virtual void accept{BaseVisitor* v*} {
273      v->visit(this);
274    }
275   };
276  
277 < class RigidBody: public StuntDouble {
293 < public:
277 > class RigidBody: public StuntDouble { public:
278    virtual void accept{BaseVisitor* v*} {
279      v->visit(this);
280    }
# Line 298 | Line 282 | class RigidBody: public StuntDouble { (public)
282  
283   \end{lstlisting}
284  
285 + \begin{lstlisting}[float,caption={[The implementation of Visitor pattern (I)]Source code of the visitor classes.},label={appendixScheme:visitor}]
286 +
287 + class BaseVisitor{
288 + public:
289 +  virtual void visit(Atom* atom);
290 +  virtual void visit(DirectionalAtom* datom);
291 +  virtual void visit(RigidBody* rb);
292 + };
293 +
294 + class BaseAtomVisitor:public BaseVisitor{ public:
295 +  virtual void visit(Atom* atom);
296 +  virtual void visit(DirectionalAtom* datom);
297 +  virtual void visit(RigidBody* rb);
298 + };
299 +
300 + class SSDAtomVisitor:public BaseAtomVisitor{ public:
301 +  virtual void visit(Atom* atom);
302 +  virtual void visit(DirectionalAtom* datom);
303 +  virtual void visit(RigidBody* rb);
304 + };
305 +
306 + class CompositeVisitor: public BaseVisitor {
307 + public:
308 +
309 +  typedef list<pair<BaseVisitor*, int> > VistorListType;
310 +  typedef VistorListType::iterator VisitorListIterator;
311 +  virtual void visit(Atom* atom) {
312 +    VisitorListIterator i;
313 +    BaseVisitor* curVisitor;
314 +    for(i = visitorList.begin();i != visitorList.end();++i) {
315 +      atom->accept(*i);
316 +    }
317 +  }
318 +
319 +  virtual void visit(DirectionalAtom* datom) {
320 +    VisitorListIterator i;
321 +    BaseVisitor* curVisitor;
322 +    for(i = visitorList.begin();i != visitorList.end();++i) {
323 +      atom->accept(*i);
324 +    }
325 +  }
326 +
327 +  virtual void visit(RigidBody* rb) {
328 +    VisitorListIterator i;
329 +    std::vector<Atom*> myAtoms;
330 +    std::vector<Atom*>::iterator ai;
331 +    myAtoms = rb->getAtoms();
332 +    for(i = visitorList.begin();i != visitorList.end();++i) {{
333 +      rb->accept(*i);
334 +      for(ai = myAtoms.begin(); ai != myAtoms.end(); ++ai){
335 +        (*ai)->accept(*i);
336 +    }
337 +  }
338 +
339 +  void addVisitor(BaseVisitor* v, int priority);
340 +
341 +  protected:
342 +    VistorListType visitorList;
343 + };
344 +
345 + \end{lstlisting}
346 +
347   \section{\label{appendixSection:concepts}Concepts}
348  
349   OOPSE manipulates both traditional atoms as well as some objects
350   that {\it behave like atoms}.  These objects can be rigid
351   collections of atoms or atoms which have orientational degrees of
352 < freedom.  A diagram of the class heirarchy is illustrated in
353 < Fig.~\ref{oopseFig:heirarchy}. Every Molecule, Atom and
352 > freedom.  A diagram of the class hierarchy is illustrated in
353 > Fig.~\ref{oopseFig:hierarchy}. Every Molecule, Atom and
354   DirectionalAtom in {\sc OOPSE} have their own names which are
355   specified in the {\tt .md} file. In contrast, RigidBodies are
356   denoted by their membership and index inside a particular molecule:
# Line 312 | Line 358 | body in a DMPC molecule is DMPC\_RB\_0.
358   on the specifics of the simulation). The names of rigid bodies are
359   generated automatically. For example, the name of the first rigid
360   body in a DMPC molecule is DMPC\_RB\_0.
361 < %\begin{figure}
362 < %\centering
363 < %\includegraphics[width=\linewidth]{heirarchy.eps}
364 < %\caption[Class heirarchy for ojects in {\sc OOPSE}]{ A diagram of
365 < %the class heirarchy.
366 < %\begin{itemize}
367 < %\item A {\bf StuntDouble} is {\it any} object that can be manipulated by the
368 < %integrators and minimizers.
323 < %\item An {\bf Atom} is a fundamental point-particle that can be moved around during a simulation.
324 < %\item A {\bf DirectionalAtom} is an atom which has {\it orientational} as well as translational degrees of freedom.
325 < %\item A {\bf RigidBody} is a collection of {\bf Atom}s or {\bf
326 < %DirectionalAtom}s which behaves as a single unit.
327 < %\end{itemize}
328 < %} \label{oopseFig:heirarchy}
329 < %\end{figure}
361 > \begin{itemize}
362 > \item A {\bf StuntDouble} is {\it any} object that can be manipulated by the
363 > integrators and minimizers.
364 > \item An {\bf Atom} is a fundamental point-particle that can be moved around during a simulation.
365 > \item A {\bf DirectionalAtom} is an atom which has {\it orientational} as well as translational degrees of freedom.
366 > \item A {\bf RigidBody} is a collection of {\bf Atom}s or {\bf
367 > DirectionalAtom}s which behaves as a single unit.
368 > \end{itemize}
369  
370   \section{\label{appendixSection:syntax}Syntax of the Select Command}
371  
372 < The most general form of the select command is: {\tt select {\it
373 < expression}}. This expression represents an arbitrary set of
335 < StuntDoubles (Atoms or RigidBodies) in {\sc OOPSE}. Expressions are
336 < composed of either name expressions, index expressions, predefined
337 < sets, user-defined expressions, comparison operators, within
338 < expressions, or logical combinations of the above expression types.
339 < Expressions can be combined using parentheses and the Boolean
340 < operators.
372 > {\sc OOPSE} provides a powerful selection utility to select
373 > StuntDoubles. The most general form of the select command is:
374  
375 + {\tt select {\it expression}}.
376 +
377 + This expression represents an arbitrary set of StuntDoubles (Atoms
378 + or RigidBodies) in {\sc OOPSE}. Expressions are composed of either
379 + name expressions, index expressions, predefined sets, user-defined
380 + expressions, comparison operators, within expressions, or logical
381 + combinations of the above expression types. Expressions can be
382 + combined using parentheses and the Boolean operators.
383 +
384   \subsection{\label{appendixSection:logical}Logical expressions}
385  
386   The logical operators allow complex queries to be constructed out of

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