OpenMD 3.0
Molecular Dynamics in the Open
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OpenMD::Vector3< Real > Member List

This is the complete list of members for OpenMD::Vector3< Real >, including all inherited members.

add(const Vector< Real, Dim > &v1)OpenMD::Vector< Real, 3 >inline
add(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2)OpenMD::Vector< Real, 3 >inline
componentProduct()OpenMD::Vector< Real, 3 >inline
div(Real s)OpenMD::Vector< Real, 3 >inline
div(const Vector< Real, Dim > &v1, Real s)OpenMD::Vector< Real, 3 >inline
ElemPoinerType typedef (defined in OpenMD::Vector3< Real >)OpenMD::Vector3< Real >
ElemType typedef (defined in OpenMD::Vector3< Real >)OpenMD::Vector3< Real >
getArray(Real *array)OpenMD::Vector< Real, 3 >inline
getArrayPointer()OpenMD::Vector< Real, 3 >inline
isNormalized()OpenMD::Vector< Real, 3 >inline
length()OpenMD::Vector< Real, 3 >inline
lengthSquare()OpenMD::Vector< Real, 3 >inline
mul(Real s)OpenMD::Vector< Real, 3 >inline
mul(const Vector< Real, Dim > &v1, Real s)OpenMD::Vector< Real, 3 >inline
negate()OpenMD::Vector< Real, 3 >inline
negate(const Vector< Real, Dim > &v1)OpenMD::Vector< Real, 3 >inline
normalize()OpenMD::Vector< Real, 3 >inline
operator!=(const Vector< Real, Dim > &v)OpenMD::Vector< Real, 3 >inline
operator()(unsigned int i)OpenMD::Vector< Real, 3 >inline
operator()(unsigned int i) constOpenMD::Vector< Real, 3 >inline
operator*=(Real s)OpenMD::Vector< Real, 3 >inline
operator+=(const Vector< Real, Dim > &v1)OpenMD::Vector< Real, 3 >inline
operator-=(const Vector< Real, Dim > &v1)OpenMD::Vector< Real, 3 >inline
operator/=(Real s)OpenMD::Vector< Real, 3 >inline
operator=(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >)OpenMD::Vector3< Real >inline
Vector< Real, 3 >::operator=(const Vector< Real, Dim > &v)OpenMD::Vector< Real, 3 >inline
Vector< Real, 3 >::operator=(const Real *v)OpenMD::Vector< Real, 3 >inline
operator==(const Vector< Real, Dim > &v)OpenMD::Vector< Real, 3 >inline
operator[](unsigned int i)OpenMD::Vector< Real, 3 >inline
operator[](unsigned int i) constOpenMD::Vector< Real, 3 >inline
sub(const Vector< Real, Dim > &v1)OpenMD::Vector< Real, 3 >inline
sub(const Vector< Real, Dim > &v1, const Vector &v2)OpenMD::Vector< Real, 3 >inline
sum()OpenMD::Vector< Real, 3 >inline
Vdiv(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2)OpenMD::Vector< Real, 3 >inline
Vector()OpenMD::Vector< Real, 3 >inline
Vector(const Vector< Real, Dim > &v)OpenMD::Vector< Real, 3 >inline
Vector(Real *v)OpenMD::Vector< Real, 3 >inline
Vector3() (defined in OpenMD::Vector3< Real >)OpenMD::Vector3< Real >inline
Vector3(Real x, Real y, Real z)OpenMD::Vector3< Real >inline
Vector3(Real *array)OpenMD::Vector3< Real >inline
Vector3(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >)OpenMD::Vector3< Real >inline
Vmul(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2)OpenMD::Vector< Real, 3 >inline
x()OpenMD::Vector3< Real >inline
x() constOpenMD::Vector3< Real >inline
y()OpenMD::Vector3< Real >inline
y() constOpenMD::Vector3< Real >inline
z()OpenMD::Vector3< Real >inline
z() constOpenMD::Vector3< Real >inline
zero()OpenMD::Vector< Real, 3 >inline