OpenMD 3.2
Molecular Dynamics in the Open
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GhostTorsion.cpp
1/*
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17 * this software without specific prior written permission.
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28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the following paper when you publish your work:
33 *
34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48#include "primitives/GhostTorsion.hpp"
49
50#include <config.h>
51
52#include <cmath>
53
54#include "utils/Constants.hpp"
55
56namespace OpenMD {
57
58 GhostTorsion::GhostTorsion(Atom* atom1, Atom* atom2,
59 DirectionalAtom* ghostAtom, TorsionType* tt) :
60 Torsion(atom1, atom2, ghostAtom, ghostAtom, tt) {}
61
62 void GhostTorsion::calcForce(RealType& angle, bool doParticlePot) {
63 DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[2]);
64
65 Vector3d pos1 = atoms_[0]->getPos();
66 Vector3d pos2 = atoms_[1]->getPos();
67 Vector3d pos3 = ghostAtom->getPos();
68
69 Vector3d r21 = pos1 - pos2;
70 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
71 Vector3d r32 = pos2 - pos3;
72 snapshotMan_->getCurrentSnapshot()->wrapVector(r32);
73 Vector3d r43 = ghostAtom->getA().transpose().getColumn(2);
74
75 // Calculate the cross products and distances
76 Vector3d A = cross(r21, r32);
77 RealType rA = A.length();
78 Vector3d B = cross(r32, r43);
79 RealType rB = B.length();
80
81 /*
82 If either of the two cross product vectors is tiny, that means
83 the three atoms involved are colinear, and the torsion angle is
84 going to be undefined. The easiest check for this problem is
85 to use the product of the two lengths.
86 */
87 if (rA * rB < OpenMD::epsilon) return;
88
89 A.normalize();
90 B.normalize();
91
92 // Calculate the sin and cos
93 RealType cos_phi = dot(A, B);
94
95 RealType dVdcosPhi;
96 torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
97
98 Vector3d dcosdA = (cos_phi * A - B) / rA;
99 Vector3d dcosdB = (cos_phi * B - A) / rB;
100
101 Vector3d f1 = dVdcosPhi * cross(r32, dcosdA);
102 Vector3d f2 = dVdcosPhi * (cross(r43, dcosdB) - cross(r21, dcosdA));
103 Vector3d f3 = dVdcosPhi * cross(dcosdB, r32);
104
105 atoms_[0]->addFrc(f1);
106 atoms_[1]->addFrc(f2 - f1);
107
108 ghostAtom->addFrc(-f2);
109
110 f3.negate();
111 ghostAtom->addTrq(cross(r43, f3));
112
113 if (doParticlePot) {
114 atoms_[0]->addParticlePot(potential_);
115 atoms_[1]->addParticlePot(potential_);
116 ghostAtom->addParticlePot(potential_);
117 }
118
119 angle = acos(cos_phi) / Constants::PI * 180.0;
120 }
121} // namespace OpenMD
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.