OpenMD 3.1
Molecular Dynamics in the Open
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GhostTorsion.cpp
1/*
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
45#include "primitives/GhostTorsion.hpp"
46
47#include <config.h>
48
49#include <cmath>
50
51#include "utils/Constants.hpp"
52
53namespace OpenMD {
54
55 GhostTorsion::GhostTorsion(Atom* atom1, Atom* atom2,
56 DirectionalAtom* ghostAtom, TorsionType* tt) :
57 Torsion(atom1, atom2, ghostAtom, ghostAtom, tt) {}
58
59 void GhostTorsion::calcForce(RealType& angle, bool doParticlePot) {
60 DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[2]);
61
62 Vector3d pos1 = atoms_[0]->getPos();
63 Vector3d pos2 = atoms_[1]->getPos();
64 Vector3d pos3 = ghostAtom->getPos();
65
66 Vector3d r21 = pos1 - pos2;
67 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
68 Vector3d r32 = pos2 - pos3;
69 snapshotMan_->getCurrentSnapshot()->wrapVector(r32);
70 Vector3d r43 = ghostAtom->getA().transpose().getColumn(2);
71
72 // Calculate the cross products and distances
73 Vector3d A = cross(r21, r32);
74 RealType rA = A.length();
75 Vector3d B = cross(r32, r43);
76 RealType rB = B.length();
77
78 /*
79 If either of the two cross product vectors is tiny, that means
80 the three atoms involved are colinear, and the torsion angle is
81 going to be undefined. The easiest check for this problem is
82 to use the product of the two lengths.
83 */
84 if (rA * rB < OpenMD::epsilon) return;
85
86 A.normalize();
87 B.normalize();
88
89 // Calculate the sin and cos
90 RealType cos_phi = dot(A, B);
91
92 RealType dVdcosPhi;
93 torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
94
95 Vector3d dcosdA = (cos_phi * A - B) / rA;
96 Vector3d dcosdB = (cos_phi * B - A) / rB;
97
98 Vector3d f1 = dVdcosPhi * cross(r32, dcosdA);
99 Vector3d f2 = dVdcosPhi * (cross(r43, dcosdB) - cross(r21, dcosdA));
100 Vector3d f3 = dVdcosPhi * cross(dcosdB, r32);
101
102 atoms_[0]->addFrc(f1);
103 atoms_[1]->addFrc(f2 - f1);
104
105 ghostAtom->addFrc(-f2);
106
107 f3.negate();
108 ghostAtom->addTrq(cross(r43, f3));
109
110 if (doParticlePot) {
111 atoms_[0]->addParticlePot(potential_);
112 atoms_[1]->addParticlePot(potential_);
113 ghostAtom->addParticlePot(potential_);
114 }
115
116 angle = acos(cos_phi) / Constants::PI * 180.0;
117 }
118} // namespace OpenMD
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:136
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.