OpenMD 3.0
Molecular Dynamics in the Open
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Inversion.cpp
1/*
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
46
47#include <config.h>
48
49#include <cmath>
50
51#include "utils/Constants.hpp"
52
53namespace OpenMD {
54
55 Inversion::Inversion(Atom* atom1, Atom* atom2, Atom* atom3, Atom* atom4,
56 InversionType* it) :
57 ShortRangeInteraction(),
58 inversionType_(it) {
59 atoms_.resize(4);
60 atoms_[0] = atom1;
61 atoms_[1] = atom2;
62 atoms_[2] = atom3;
63 atoms_[3] = atom4;
64
65 inversionKey_ = inversionType_->getKey();
66 }
67
68 void Inversion::calcForce(RealType& angle, bool doParticlePot) {
69 // In OpenMD's version of an inversion, the central atom
70 // comes first. However, to get the planarity in a typical cosine
71 // version of this potential (i.e. Amber-style), the central atom
72 // is treated as atom *3* in a standard torsion form:
73
74 Vector3d pos1 = atoms_[1]->getPos();
75 Vector3d pos2 = atoms_[2]->getPos();
76 Vector3d pos3 = atoms_[0]->getPos();
77 Vector3d pos4 = atoms_[3]->getPos();
78
79 Vector3d r31 = pos1 - pos3;
80 snapshotMan_->getCurrentSnapshot()->wrapVector(r31);
81 Vector3d r23 = pos3 - pos2;
82 snapshotMan_->getCurrentSnapshot()->wrapVector(r23);
83 Vector3d r43 = pos3 - pos4;
84 snapshotMan_->getCurrentSnapshot()->wrapVector(r43);
85
86 // Calculate the cross products and distances
87 Vector3d A = cross(r31, r43);
88 RealType rA = A.length();
89 Vector3d B = cross(r43, r23);
90 RealType rB = B.length();
91
92 A.normalize();
93 B.normalize();
94
95 // Calculate the sin and cos
96 RealType cos_phi = dot(A, B);
97 if (cos_phi > 1.0) cos_phi = 1.0;
98 if (cos_phi < -1.0) cos_phi = -1.0;
99
100 RealType dVdcosPhi;
101 switch (inversionKey_) {
102 case itCosAngle:
103 inversionType_->calcForce(cos_phi, potential_, dVdcosPhi);
104 break;
105 case itAngle:
106 RealType phi = acos(cos_phi);
107 RealType dVdPhi;
108 inversionType_->calcForce(phi, potential_, dVdPhi);
109 RealType sin_phi = sqrt(1.0 - cos_phi * cos_phi);
110 if (fabs(sin_phi) < 1.0E-6) { sin_phi = 1.0E-6; }
111 dVdcosPhi = -dVdPhi / sin_phi;
112
113 break;
114 }
115
116 Vector3d f1;
117 Vector3d f2;
118 Vector3d f3;
119
120 Vector3d dcosdA = (cos_phi * A - B) / rA;
121 Vector3d dcosdB = (cos_phi * B - A) / rB;
122
123 f1 = dVdcosPhi * cross(r43, dcosdA);
124 f2 = dVdcosPhi * (cross(r23, dcosdB) - cross(r31, dcosdA));
125 f3 = dVdcosPhi * cross(dcosdB, r43);
126
127 // In OpenMD's version of an improper torsion, the central atom
128 // comes first. However, to get the planarity in a typical cosine
129 // version of this potential (i.e. Amber-style), the central atom
130 // is treated as atom *3* in a standard torsion form:
131
132 // AMBER: I - J - K - L (e.g. K is sp2 hybridized carbon)
133 // OpenMD: I - (J - K - L) (e.g. I is sp2 hybridized carbon)
134
135 // Confusing enough? Good.
136
137 atoms_[1]->addFrc(f1);
138 atoms_[0]->addFrc(f2 - f1 + f3);
139 atoms_[3]->addFrc(-f2);
140 atoms_[2]->addFrc(-f3);
141
142 if (doParticlePot) {
143 atoms_[0]->addParticlePot(potential_);
144 atoms_[1]->addParticlePot(potential_);
145 atoms_[2]->addParticlePot(potential_);
146 atoms_[3]->addParticlePot(potential_);
147 }
148
149 angle = acos(cos_phi) / Constants::PI * 180.0;
150 }
151
152} // namespace OpenMD
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:136
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.