OpenMD 3.0
Molecular Dynamics in the Open
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Torsion.cpp
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
46
47#include <config.h>
48
49#include <cmath>
50
51#include "utils/Constants.hpp"
52
53namespace OpenMD {
54
55 Torsion::Torsion(Atom* atom1, Atom* atom2, Atom* atom3, Atom* atom4,
56 TorsionType* tt) :
57 ShortRangeInteraction(),
58 torsionType_(tt) {
59 atoms_.resize(4);
60 atoms_[0] = atom1;
61 atoms_[1] = atom2;
62 atoms_[2] = atom3;
63 atoms_[3] = atom4;
64 }
65
66 void Torsion::calcForce(RealType& angle, bool doParticlePot) {
67 Vector3d pos1 = atoms_[0]->getPos();
68 Vector3d pos2 = atoms_[1]->getPos();
69 Vector3d pos3 = atoms_[2]->getPos();
70 Vector3d pos4 = atoms_[3]->getPos();
71
72 Vector3d r21 = pos1 - pos2;
73 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
74 Vector3d r32 = pos2 - pos3;
75 snapshotMan_->getCurrentSnapshot()->wrapVector(r32);
76 Vector3d r43 = pos3 - pos4;
77 snapshotMan_->getCurrentSnapshot()->wrapVector(r43);
78
79 // Calculate the cross products and distances
80 Vector3d A = cross(r21, r32);
81 RealType rA = A.length();
82 Vector3d B = cross(r32, r43);
83 RealType rB = B.length();
84
85 /*
86 If either of the two cross product vectors is tiny, that means
87 the three atoms involved are colinear, and the torsion angle is
88 going to be undefined. The easiest check for this problem is
89 to use the product of the two lengths.
90 */
91 if (rA * rB < OpenMD::epsilon) return;
92
93 A.normalize();
94 B.normalize();
95
96 // Calculate the sin and cos
97 RealType cos_phi = dot(A, B);
98 if (cos_phi > 1.0) cos_phi = 1.0;
99 if (cos_phi < -1.0) cos_phi = -1.0;
100
101 RealType dVdcosPhi;
102 torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
103 Vector3d f1;
104 Vector3d f2;
105 Vector3d f3;
106
107 Vector3d dcosdA = (cos_phi * A - B) / rA;
108 Vector3d dcosdB = (cos_phi * B - A) / rB;
109
110 f1 = dVdcosPhi * cross(r32, dcosdA);
111 f2 = dVdcosPhi * (cross(r43, dcosdB) - cross(r21, dcosdA));
112 f3 = dVdcosPhi * cross(dcosdB, r32);
113
114 atoms_[0]->addFrc(f1);
115 atoms_[1]->addFrc(f2 - f1);
116 atoms_[2]->addFrc(f3 - f2);
117 atoms_[3]->addFrc(-f3);
118
119 if (doParticlePot) {
120 atoms_[0]->addParticlePot(potential_);
121 atoms_[1]->addParticlePot(potential_);
122 atoms_[2]->addParticlePot(potential_);
123 atoms_[3]->addParticlePot(potential_);
124 }
125
126 angle = acos(cos_phi) / Constants::PI * 180.0;
127 }
128} // namespace OpenMD
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:136
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.