OpenMD 3.2
Molecular Dynamics in the Open
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Torsion.cpp
1/*
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the following paper when you publish your work:
33 *
34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
49
50#include <config.h>
51
52#include <cmath>
53
54#include "utils/Constants.hpp"
55
56namespace OpenMD {
57
58 Torsion::Torsion(Atom* atom1, Atom* atom2, Atom* atom3, Atom* atom4,
59 TorsionType* tt) :
61 torsionType_(tt) {
62 atoms_.resize(4);
63 atoms_[0] = atom1;
64 atoms_[1] = atom2;
65 atoms_[2] = atom3;
66 atoms_[3] = atom4;
67 }
68
69 void Torsion::calcForce(RealType& angle, bool doParticlePot) {
70 Vector3d pos1 = atoms_[0]->getPos();
71 Vector3d pos2 = atoms_[1]->getPos();
72 Vector3d pos3 = atoms_[2]->getPos();
73 Vector3d pos4 = atoms_[3]->getPos();
74
75 Vector3d r21 = pos1 - pos2;
76 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
77 Vector3d r32 = pos2 - pos3;
78 snapshotMan_->getCurrentSnapshot()->wrapVector(r32);
79 Vector3d r43 = pos3 - pos4;
80 snapshotMan_->getCurrentSnapshot()->wrapVector(r43);
81
82 // Calculate the cross products and distances
83 Vector3d A = cross(r21, r32);
84 RealType rA = A.length();
85 Vector3d B = cross(r32, r43);
86 RealType rB = B.length();
87
88 /*
89 If either of the two cross product vectors is tiny, that means
90 the three atoms involved are colinear, and the torsion angle is
91 going to be undefined. The easiest check for this problem is
92 to use the product of the two lengths.
93 */
94 if (rA * rB < OpenMD::epsilon) return;
95
96 A.normalize();
97 B.normalize();
98
99 // Calculate the sin and cos
100 RealType cos_phi = dot(A, B);
101 if (cos_phi > 1.0) cos_phi = 1.0;
102 if (cos_phi < -1.0) cos_phi = -1.0;
103
104 RealType dVdcosPhi;
105 torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
106 Vector3d f1;
107 Vector3d f2;
108 Vector3d f3;
109
110 Vector3d dcosdA = (cos_phi * A - B) / rA;
111 Vector3d dcosdB = (cos_phi * B - A) / rB;
112
113 f1 = dVdcosPhi * cross(r32, dcosdA);
114 f2 = dVdcosPhi * (cross(r43, dcosdB) - cross(r21, dcosdA));
115 f3 = dVdcosPhi * cross(dcosdB, r32);
116
117 atoms_[0]->addFrc(f1);
118 atoms_[1]->addFrc(f2 - f1);
119 atoms_[2]->addFrc(f3 - f2);
120 atoms_[3]->addFrc(-f3);
121
122 if (doParticlePot) {
123 atoms_[0]->addParticlePot(potential_);
124 atoms_[1]->addParticlePot(potential_);
125 atoms_[2]->addParticlePot(potential_);
126 atoms_[3]->addParticlePot(potential_);
127 }
128
129 angle = acos(cos_phi) / Constants::PI * 180.0;
130 }
131} // namespace OpenMD
A ShortRangeInteraction holds some bookeeping data for bonded interactions (e.g.
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.