OpenMD 3.1
Molecular Dynamics in the Open
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Triangle.cpp
1/*
2 * Copyright (c) 2004-present, The University of Notre Dame. All rights
3 * reserved.
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9 * this list of conditions and the following disclaimer.
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19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
45#include "math/Triangle.hpp"
46
47using namespace OpenMD;
48
49Triangle::Triangle() :
50 normal_(V3Zero), centroid_(V3Zero), area_(0.0), mass_(0.0),
51 facetVelocity_(V3Zero), a_(V3Zero), b_(V3Zero), c_(V3Zero),
52 HaveArea_(false), HaveNormal_(false), HaveUnitNormal_(false),
53 HaveCentroid_(false) {}
54
55Triangle::Triangle(Vector3d P1, Vector3d P2, Vector3d P3) :
56 mass_(0.0), facetVelocity_(V3Zero), HaveArea_(false), HaveNormal_(false),
57 HaveUnitNormal_(false), HaveCentroid_(false) {
58 vertices_[0] = P1;
59 vertices_[1] = P2;
60 vertices_[2] = P3;
61
62 // Compute some quantites like a,b,c
63 a_ = P1 - P2;
64 b_ = P1 - P3;
65 c_ = P2 - P3;
66 computeArea();
67 computeNormal();
68 computeCentroid();
69}
70
71void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3) {
72 vertices_[0] = P1;
73 vertices_[1] = P2;
74 vertices_[2] = P3;
75
76 // Compute some quantites like a,b,c
77 a_ = P1 - P2;
78 b_ = P1 - P3;
79 c_ = P2 - P3;
80}
81
82RealType Triangle::computeArea() {
83 HaveArea_ = true;
84 area_ = getNormal().length() * 0.5;
85 return area_;
86}
87// This should return the normal for our calculations.
88Vector3d Triangle::computeNormal() {
89 HaveNormal_ = true;
90 normal_ = cross(a_, b_);
91 return normal_;
92}
93// This should return the normal for our calculations.
94Vector3d Triangle::computeUnitNormal() {
95 HaveUnitNormal_ = true;
96 unitnormal_ = cross(a_, b_);
97 unitnormal_.normalize();
98 return unitnormal_;
99}
100
101Vector3d Triangle::computeCentroid() {
102 HaveCentroid_ = true;
103 centroid_ = (vertices_[0] + vertices_[1] + vertices_[2]) / RealType(3.0);
104 return centroid_;
105}
106
107Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
108 Vector3d u0 = -a_;
109 Vector3d v0 = centroid_ - vertices_[0];
110 RealType s0 = 0.5 * cross(u0, v0).length();
111
112 Vector3d u1 = -c_;
113 Vector3d v1 = centroid_ - vertices_[1];
114 RealType s1 = 0.5 * cross(u1, v1).length();
115
116 Vector3d u2 = b_;
117 Vector3d v2 = centroid_ - vertices_[2];
118 RealType s2 = 0.5 * cross(u2, v2).length();
119
120 Mat3x3d H;
121 H = hydro_tensor(centroid_, centroid_, vertices_[1], vertices_[0], s0,
122 viscosity) +
123 hydro_tensor(centroid_, centroid_, vertices_[1], vertices_[2], s1,
124 viscosity) +
125 hydro_tensor(centroid_, centroid_, vertices_[2], vertices_[0], s2,
126 viscosity);
127 return H.inverse();
128}
129
130Mat3x3d Triangle::hydro_tensor(const Vector3d& ri, const Vector3d& rj0,
131 const Vector3d& rj1, const Vector3d& rj2,
132 RealType s, RealType viscosity) {
133 Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0); // sub-centroid
134 Vector3d dr = ri - v2; // real centroid to sub-centroid
135 RealType ri2 = RealType(1.0) / dr.lengthSquare();
136
137 Mat3x3d G;
138 G = (SquareMatrix3<RealType>::identity() + outProduct(dr, dr) * ri2) *
139 RealType(sqrt(ri2));
140
141 G *= 1.0 / (8.0 * 3.14159285358979 * viscosity);
142 return G;
143}
SquareMatrix3< Real > inverse() const
Sets the value of this matrix to the inverse of itself.
static SquareMatrix< Real, Dim > identity()
Real length()
Returns the length of this vector.
Definition Vector.hpp:393
void normalize()
Normalizes this vector in place.
Definition Vector.hpp:402
Real lengthSquare()
Returns the squared length of this vector.
Definition Vector.hpp:399
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:136