OpenMD 3.2
Molecular Dynamics in the Open
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Triangle.cpp
1/*
2 * Copyright (c) 2004-present, The University of Notre Dame. All rights
3 * reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
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9 * this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
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16 * contributors may be used to endorse or promote products derived from
17 * this software without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
23 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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25 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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28 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 * POSSIBILITY OF SUCH DAMAGE.
30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the following paper when you publish your work:
33 *
34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48#include "math/Triangle.hpp"
49
50using namespace OpenMD;
51
52Triangle::Triangle() :
53 normal_(V3Zero), centroid_(V3Zero), area_(0.0), mass_(0.0),
54 facetVelocity_(V3Zero), a_(V3Zero), b_(V3Zero), c_(V3Zero),
55 HaveArea_(false), HaveNormal_(false), HaveUnitNormal_(false),
56 HaveCentroid_(false) {}
57
58Triangle::Triangle(Vector3d P1, Vector3d P2, Vector3d P3) :
59 mass_(0.0), facetVelocity_(V3Zero), HaveArea_(false), HaveNormal_(false),
60 HaveUnitNormal_(false), HaveCentroid_(false) {
61 vertices_[0] = P1;
62 vertices_[1] = P2;
63 vertices_[2] = P3;
64
65 // Compute some quantites like a,b,c
66 a_ = P1 - P2;
67 b_ = P1 - P3;
68 c_ = P2 - P3;
69 computeArea();
70 computeNormal();
71 computeCentroid();
72}
73
74void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3) {
75 vertices_[0] = P1;
76 vertices_[1] = P2;
77 vertices_[2] = P3;
78
79 // Compute some quantites like a,b,c
80 a_ = P1 - P2;
81 b_ = P1 - P3;
82 c_ = P2 - P3;
83}
84
85RealType Triangle::computeArea() {
86 HaveArea_ = true;
87 area_ = getNormal().length() * 0.5;
88 return area_;
89}
90// This should return the normal for our calculations.
91Vector3d Triangle::computeNormal() {
92 HaveNormal_ = true;
93 normal_ = cross(a_, b_);
94 return normal_;
95}
96// This should return the normal for our calculations.
97Vector3d Triangle::computeUnitNormal() {
98 HaveUnitNormal_ = true;
99 unitnormal_ = cross(a_, b_);
100 unitnormal_.normalize();
101 return unitnormal_;
102}
103
104Vector3d Triangle::computeCentroid() {
105 HaveCentroid_ = true;
106 centroid_ = (vertices_[0] + vertices_[1] + vertices_[2]) / RealType(3.0);
107 return centroid_;
108}
109
110Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
111 Vector3d u0 = -a_;
112 Vector3d v0 = centroid_ - vertices_[0];
113 RealType s0 = 0.5 * cross(u0, v0).length();
114
115 Vector3d u1 = -c_;
116 Vector3d v1 = centroid_ - vertices_[1];
117 RealType s1 = 0.5 * cross(u1, v1).length();
118
119 Vector3d u2 = b_;
120 Vector3d v2 = centroid_ - vertices_[2];
121 RealType s2 = 0.5 * cross(u2, v2).length();
122
123 Mat3x3d H;
124 H = hydro_tensor(centroid_, centroid_, vertices_[1], vertices_[0], s0,
125 viscosity) +
126 hydro_tensor(centroid_, centroid_, vertices_[1], vertices_[2], s1,
127 viscosity) +
128 hydro_tensor(centroid_, centroid_, vertices_[2], vertices_[0], s2,
129 viscosity);
130 return H.inverse();
131}
132
133Mat3x3d Triangle::hydro_tensor(const Vector3d& ri, const Vector3d& rj0,
134 const Vector3d& rj1, const Vector3d& rj2,
135 RealType s, RealType viscosity) {
136 Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0); // sub-centroid
137 Vector3d dr = ri - v2; // real centroid to sub-centroid
138 RealType ri2 = RealType(1.0) / dr.lengthSquare();
139
140 Mat3x3d G;
141 G = (SquareMatrix3<RealType>::identity() + outProduct(dr, dr) * ri2) *
142 RealType(sqrt(ri2));
143
144 G *= 1.0 / (8.0 * 3.14159285358979 * viscosity);
145 return G;
146}
SquareMatrix3< Real > inverse() const
Sets the value of this matrix to the inverse of itself.
static SquareMatrix< Real, Dim > identity()
Real length() const
Returns the length of this vector.
Definition Vector.hpp:397
Real lengthSquare() const
Returns the squared length of this vector.
Definition Vector.hpp:403
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139