| add(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| add(const RectMatrix< Real, Row, Col > &m1, const RectMatrix< Real, Row, Col > &m2) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| axisAngle(Vector3d axis, RealType angle) | OpenMD::SquareMatrix3< Real > | inline |
| closeEnough(const Real &a, const Real &b, const Real &epsilon=std::numeric_limits< Real >::epsilon()) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| determinant() const | OpenMD::SquareMatrix3< Real > | inline |
| diagonalize(SquareMatrix3< Real > &a, Vector3< Real > &w, SquareMatrix3< Real > &v) | OpenMD::SquareMatrix3< Real > | static |
| OpenMD::SquareMatrix< Real, 3 >::diagonalize() | OpenMD::SquareMatrix< Real, 3 > | inline |
| diagonals() const | OpenMD::SquareMatrix< Real, 3 > | inline |
| div(Real s) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| div(Real s, const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| ElemPoinerType typedef (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | |
| ElemType typedef (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | |
| getArray(Real *array) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| getArrayPointer() | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| getColumn(unsigned int col) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| getRow(unsigned int row) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| identity() | OpenMD::SquareMatrix< Real, 3 > | inlinestatic |
| inverse() const | OpenMD::SquareMatrix3< Real > | inline |
| OpenMD::SquareMatrix< Real, 3 >::inverse() | OpenMD::SquareMatrix< Real, 3 > | inline |
| isDiagonal() const | OpenMD::SquareMatrix< Real, 3 > | inline |
| isOrthogonal() | OpenMD::SquareMatrix< Real, 3 > | inline |
| isSymmetric() const | OpenMD::SquareMatrix< Real, 3 > | inline |
| isUnitMatrix() const | OpenMD::SquareMatrix< Real, 3 > | inline |
| jacobi(SquareMatrix< Real, Dim > &a, Vector< Real, Dim > &d, SquareMatrix< Real, Dim > &v) | OpenMD::SquareMatrix< Real, 3 > | static |
| mul(Real s) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| mul(Real s, const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| negate() | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| negate(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator!=(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator()(unsigned int i, unsigned int j) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator()(unsigned int i, unsigned int j) const | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator*=(const Real s) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator+=(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator-=(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator/=(const Real s) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator=(const SquareMatrix< Real, 3 > &m) | OpenMD::SquareMatrix3< Real > | inline |
| operator=(const Quaternion< Real > &q) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| OpenMD::SquareMatrix< Real, 3 >::operator=(const RectMatrix< Real, Dim, Dim > &m) | OpenMD::SquareMatrix< Real, 3 > | inline |
| OpenMD::RectMatrix< Real, Dim, Dim >::operator=(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| operator==(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| RectMatrix() | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| RectMatrix(Real s) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| RectMatrix(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| setColumn(unsigned int col, const Vector< Real, Col > &v) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| setRow(unsigned int row, const Vector< Real, Row > &v) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| setupRotMat(const Vector3< Real > &eulerAngles) | OpenMD::SquareMatrix3< Real > | inline |
| setupRotMat(Real phi, Real theta, Real psi) | OpenMD::SquareMatrix3< Real > | inline |
| setupRotMat(const Quaternion< Real > &quat) | OpenMD::SquareMatrix3< Real > | inline |
| setupRotMat(Real w, Real x, Real y, Real z) | OpenMD::SquareMatrix3< Real > | inline |
| setupSkewMat(Vector3< Real > v) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| setupSkewMat(Real v1, Real v2, Real v3) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| setupUpperTriangularVoigtTensor(Vector< Real, 6 > vt) | OpenMD::SquareMatrix3< Real > | inline |
| setupUpperTriangularVoigtTensor(Real v1, Real v2, Real v3, Real v4, Real v5, Real v6) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| setupVoigtTensor(Vector< Real, 6 > vt) | OpenMD::SquareMatrix3< Real > | inline |
| setupVoigtTensor(Real v1, Real v2, Real v3, Real v4, Real v5, Real v6) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix() | OpenMD::SquareMatrix< Real, 3 > | inline |
| SquareMatrix(Real s) | OpenMD::SquareMatrix< Real, 3 > | inline |
| SquareMatrix(Real *array) | OpenMD::SquareMatrix< Real, 3 > | inline |
| SquareMatrix(const RectMatrix< Real, Dim, Dim > &m) | OpenMD::SquareMatrix< Real, 3 > | inline |
| SquareMatrix3() | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(Real s) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(Real *array) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(const SquareMatrix< Real, 3 > &m) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(const Vector3< Real > &eulerAngles) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(Real phi, Real theta, Real psi) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(const Quaternion< Real > &q) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| SquareMatrix3(Real w, Real x, Real y, Real z) (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| sub(const RectMatrix< Real, Row, Col > &m) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| sub(const RectMatrix< Real, Row, Col > &m1, const RectMatrix< Real, Row, Col > &m2) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| swapColumn(unsigned int i, unsigned int j) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| swapRow(unsigned int i, unsigned int j) | OpenMD::RectMatrix< Real, Dim, Dim > | inline |
| toEulerAngles() | OpenMD::SquareMatrix3< Real > | inline |
| toQuaternion() | OpenMD::SquareMatrix3< Real > | inline |
| toRPY() (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| toVoigtTensor() (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| trace() const | OpenMD::SquareMatrix3< Real > | inline |
| transpose() const (defined in OpenMD::SquareMatrix3< Real >) | OpenMD::SquareMatrix3< Real > | inline |
| ~RectMatrix() | OpenMD::RectMatrix< Real, Dim, Dim > | inline |