add(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
add(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
componentProduct() | OpenMD::Vector< Real, 3 > | inline |
div(Real s) | OpenMD::Vector< Real, 3 > | inline |
div(const Vector< Real, Dim > &v1, Real s) | OpenMD::Vector< Real, 3 > | inline |
ElemPoinerType typedef (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | |
ElemType typedef (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | |
getArray(Real *array) | OpenMD::Vector< Real, 3 > | inline |
getArrayPointer() | OpenMD::Vector< Real, 3 > | inline |
isNormalized() | OpenMD::Vector< Real, 3 > | inline |
length() | OpenMD::Vector< Real, 3 > | inline |
lengthSquare() | OpenMD::Vector< Real, 3 > | inline |
mul(Real s) | OpenMD::Vector< Real, 3 > | inline |
mul(const Vector< Real, Dim > &v1, Real s) | OpenMD::Vector< Real, 3 > | inline |
negate() | OpenMD::Vector< Real, 3 > | inline |
negate(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
normalize() | OpenMD::Vector< Real, 3 > | inline |
operator!=(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
operator()(unsigned int i) | OpenMD::Vector< Real, 3 > | inline |
operator()(unsigned int i) const | OpenMD::Vector< Real, 3 > | inline |
operator*=(Real s) | OpenMD::Vector< Real, 3 > | inline |
operator+=(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
operator-=(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
operator/=(Real s) | OpenMD::Vector< Real, 3 > | inline |
operator=(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
OpenMD::Vector< Real, 3 >::operator=(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
OpenMD::Vector< Real, 3 >::operator=(const Real *v) | OpenMD::Vector< Real, 3 > | inline |
operator==(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
operator[](unsigned int i) | OpenMD::Vector< Real, 3 > | inline |
operator[](unsigned int i) const | OpenMD::Vector< Real, 3 > | inline |
sub(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
sub(const Vector< Real, Dim > &v1, const Vector &v2) | OpenMD::Vector< Real, 3 > | inline |
sum() | OpenMD::Vector< Real, 3 > | inline |
Vdiv(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
Vector() | OpenMD::Vector< Real, 3 > | inline |
Vector(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
Vector(Real *v) | OpenMD::Vector< Real, 3 > | inline |
Vector3() (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
Vector3(Real x, Real y, Real z) | OpenMD::Vector3< Real > | inline |
Vector3(Real *array) | OpenMD::Vector3< Real > | inline |
Vector3(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
Vmul(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
x() | OpenMD::Vector3< Real > | inline |
x() const | OpenMD::Vector3< Real > | inline |
y() | OpenMD::Vector3< Real > | inline |
y() const | OpenMD::Vector3< Real > | inline |
z() | OpenMD::Vector3< Real > | inline |
z() const | OpenMD::Vector3< Real > | inline |
zero() | OpenMD::Vector< Real, 3 > | inline |