| add(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
| add(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
| componentProduct() | OpenMD::Vector< Real, 3 > | inline |
| div(Real s) | OpenMD::Vector< Real, 3 > | inline |
| div(const Vector< Real, Dim > &v1, Real s) | OpenMD::Vector< Real, 3 > | inline |
| ElemPoinerType typedef (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | |
| ElemType typedef (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | |
| getArray(Real *array) | OpenMD::Vector< Real, 3 > | inline |
| getArrayPointer() | OpenMD::Vector< Real, 3 > | inline |
| isNormalized() | OpenMD::Vector< Real, 3 > | inline |
| length() | OpenMD::Vector< Real, 3 > | inline |
| lengthSquare() | OpenMD::Vector< Real, 3 > | inline |
| mul(Real s) | OpenMD::Vector< Real, 3 > | inline |
| mul(const Vector< Real, Dim > &v1, Real s) | OpenMD::Vector< Real, 3 > | inline |
| negate() | OpenMD::Vector< Real, 3 > | inline |
| negate(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
| normalize() | OpenMD::Vector< Real, 3 > | inline |
| operator!=(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
| operator()(unsigned int i) | OpenMD::Vector< Real, 3 > | inline |
| operator()(unsigned int i) const | OpenMD::Vector< Real, 3 > | inline |
| operator*=(Real s) | OpenMD::Vector< Real, 3 > | inline |
| operator+=(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
| operator-=(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
| operator/=(Real s) | OpenMD::Vector< Real, 3 > | inline |
| operator=(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
| OpenMD::Vector< Real, 3 >::operator=(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
| OpenMD::Vector< Real, 3 >::operator=(const Real *v) | OpenMD::Vector< Real, 3 > | inline |
| operator==(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
| operator[](unsigned int i) | OpenMD::Vector< Real, 3 > | inline |
| operator[](unsigned int i) const | OpenMD::Vector< Real, 3 > | inline |
| sub(const Vector< Real, Dim > &v1) | OpenMD::Vector< Real, 3 > | inline |
| sub(const Vector< Real, Dim > &v1, const Vector &v2) | OpenMD::Vector< Real, 3 > | inline |
| sum() | OpenMD::Vector< Real, 3 > | inline |
| Vdiv(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
| Vector() | OpenMD::Vector< Real, 3 > | inline |
| Vector(const Vector< Real, Dim > &v) | OpenMD::Vector< Real, 3 > | inline |
| Vector(Real *v) | OpenMD::Vector< Real, 3 > | inline |
| Vector3() (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
| Vector3(Real x, Real y, Real z) | OpenMD::Vector3< Real > | inline |
| Vector3(Real *array) | OpenMD::Vector3< Real > | inline |
| Vector3(const Vector< Real, 3 > &v) (defined in OpenMD::Vector3< Real >) | OpenMD::Vector3< Real > | inline |
| Vmul(const Vector< Real, Dim > &v1, const Vector< Real, Dim > &v2) | OpenMD::Vector< Real, 3 > | inline |
| x() | OpenMD::Vector3< Real > | inline |
| x() const | OpenMD::Vector3< Real > | inline |
| y() | OpenMD::Vector3< Real > | inline |
| y() const | OpenMD::Vector3< Real > | inline |
| z() | OpenMD::Vector3< Real > | inline |
| z() const | OpenMD::Vector3< Real > | inline |
| zero() | OpenMD::Vector< Real, 3 > | inline |