OpenMD 3.2
Molecular Dynamics in the Open
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Bend.cpp
1/*
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the following paper when you publish your work:
33 *
34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48#include "primitives/Bend.hpp"
49
50#include <config.h>
51
52#include <cmath>
53
54#include "utils/Constants.hpp"
55
56namespace OpenMD {
57
58 /**@todo still a lot left to improve*/
59 void Bend::calcForce(RealType& angle, bool doParticlePot) {
60 Vector3d pos1 = atoms_[0]->getPos();
61 Vector3d pos2 = atoms_[1]->getPos();
62 Vector3d pos3 = atoms_[2]->getPos();
63
64 Vector3d r21 = pos1 - pos2;
65 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
66 RealType d21 = r21.length();
67
68 RealType d21inv = 1.0 / d21;
69
70 Vector3d r23 = pos3 - pos2;
71 snapshotMan_->getCurrentSnapshot()->wrapVector(r23);
72 RealType d23 = r23.length();
73
74 RealType d23inv = 1.0 / d23;
75
76 RealType cosTheta = dot(r21, r23) / (d21 * d23);
77
78 // check roundoff
79 if (cosTheta > 1.0) {
80 cosTheta = 1.0;
81 } else if (cosTheta < -1.0) {
82 cosTheta = -1.0;
83 }
84
85 RealType theta = acos(cosTheta);
86
87 RealType dVdTheta;
88
89 bendType_->calcForce(theta, potential_, dVdTheta);
90
91 RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
92
93 if (fabs(sinTheta) < 1.0E-6) { sinTheta = 1.0E-6; }
94
95 RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
96 RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
97
98 Vector3d force1 = commonFactor1 * (r23 * d23inv - r21 * d21inv * cosTheta);
99 Vector3d force3 = commonFactor2 * (r21 * d21inv - r23 * d23inv * cosTheta);
100
101 // Total force in current bend is zero
102 Vector3d force2 = force1 + force3;
103 force2 *= -1.0;
104
105 atoms_[0]->addFrc(force1);
106 atoms_[1]->addFrc(force2);
107 atoms_[2]->addFrc(force3);
108
109 if (doParticlePot) {
110 atoms_[0]->addParticlePot(potential_);
111 atoms_[1]->addParticlePot(potential_);
112 atoms_[2]->addParticlePot(potential_);
113 }
114
115 angle = theta / Constants::PI * 180.0;
116 }
117
118} // namespace OpenMD
BendType * bendType_
bend type
Definition Bend.hpp:132
virtual void calcForce(RealType &angle, bool doParticlePot)
Definition Bend.cpp:59
Real length() const
Returns the length of this vector.
Definition Vector.hpp:397
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.