OpenMD 3.0
Molecular Dynamics in the Open
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Bend.cpp
1/*
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31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
45#include "primitives/Bend.hpp"
46
47#include <config.h>
48
49#include <cmath>
50
51#include "utils/Constants.hpp"
52
53namespace OpenMD {
54
55 /**@todo still a lot left to improve*/
56 void Bend::calcForce(RealType& angle, bool doParticlePot) {
57 Vector3d pos1 = atoms_[0]->getPos();
58 Vector3d pos2 = atoms_[1]->getPos();
59 Vector3d pos3 = atoms_[2]->getPos();
60
61 Vector3d r21 = pos1 - pos2;
62 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
63 RealType d21 = r21.length();
64
65 RealType d21inv = 1.0 / d21;
66
67 Vector3d r23 = pos3 - pos2;
68 snapshotMan_->getCurrentSnapshot()->wrapVector(r23);
69 RealType d23 = r23.length();
70
71 RealType d23inv = 1.0 / d23;
72
73 RealType cosTheta = dot(r21, r23) / (d21 * d23);
74
75 // check roundoff
76 if (cosTheta > 1.0) {
77 cosTheta = 1.0;
78 } else if (cosTheta < -1.0) {
79 cosTheta = -1.0;
80 }
81
82 RealType theta = acos(cosTheta);
83
84 RealType dVdTheta;
85
86 bendType_->calcForce(theta, potential_, dVdTheta);
87
88 RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
89
90 if (fabs(sinTheta) < 1.0E-6) { sinTheta = 1.0E-6; }
91
92 RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
93 RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
94
95 Vector3d force1 = commonFactor1 * (r23 * d23inv - r21 * d21inv * cosTheta);
96 Vector3d force3 = commonFactor2 * (r21 * d21inv - r23 * d23inv * cosTheta);
97
98 // Total force in current bend is zero
99 Vector3d force2 = force1 + force3;
100 force2 *= -1.0;
101
102 atoms_[0]->addFrc(force1);
103 atoms_[1]->addFrc(force2);
104 atoms_[2]->addFrc(force3);
105
106 if (doParticlePot) {
107 atoms_[0]->addParticlePot(potential_);
108 atoms_[1]->addParticlePot(potential_);
109 atoms_[2]->addParticlePot(potential_);
110 }
111
112 angle = theta / Constants::PI * 180.0;
113 }
114
115} // namespace OpenMD
BendType * bendType_
bend type
Definition Bend.hpp:129
virtual void calcForce(RealType &angle, bool doParticlePot)
Definition Bend.cpp:56
void wrapVector(Vector3d &v)
Wrapping the vector according to periodic boundary condition.
Definition Snapshot.cpp:337
Snapshot * getCurrentSnapshot()
Returns the pointer of current snapshot.
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.