OpenMD 3.2
Molecular Dynamics in the Open
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Bend.hpp
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34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48/**
49 * @file Bend.hpp
50 * @author tlin
51 * @date 11/01/2004
52 * @version 1.0
53 */
54
55#ifndef PRIMITIVES_BEND_HPP
56#define PRIMITIVES_BEND_HPP
57
58#include "primitives/Atom.hpp"
59#include "primitives/ShortRangeInteraction.hpp"
60#include "types/BendType.hpp"
61
62namespace OpenMD {
63 struct BendData {
64 RealType angle;
65 RealType potential;
66 };
67
68 struct BendDataSet {
69 RealType deltaV;
70 BendData prev;
71 BendData curr;
72 };
73
74 class Bend : public ShortRangeInteraction {
75 public:
78 Bend(Atom* atom1, Atom* atom2, Atom* atom3, BendType* bt) :
79 ShortRangeInteraction(), bendType_(bt) {
80 atoms_.resize(3);
81 atoms_[0] = atom1;
82 atoms_[1] = atom2;
83 atoms_[2] = atom3;
84 }
85
86 virtual ~Bend() {}
87 virtual void calcForce(RealType& angle, bool doParticlePot);
88
89 RealType getValue(int snapshotNo) {
90 Vector3d pos1 = atoms_[0]->getPos(snapshotNo);
91 Vector3d pos2 = atoms_[1]->getPos(snapshotNo);
92 Vector3d pos3 = atoms_[2]->getPos(snapshotNo);
93
94 Vector3d r21 = pos1 - pos2;
95 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r21);
96 RealType d21 = r21.length();
97
98 Vector3d r23 = pos3 - pos2;
99 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r23);
100 RealType d23 = r23.length();
101
102 RealType cosTheta = dot(r21, r23) / (d21 * d23);
103
104 // check roundoff
105 if (cosTheta > 1.0) {
106 cosTheta = 1.0;
107 } else if (cosTheta < -1.0) {
108 cosTheta = -1.0;
109 }
110
111 return acos(cosTheta);
112 }
113
114 RealType getPotential() { return potential_; }
115
116 Atom* getAtomA() { return atoms_[0]; }
117
118 Atom* getAtomB() { return atoms_[1]; }
119
120 Atom* getAtomC() { return atoms_[2]; }
121
122 BendType* getBendType() { return bendType_; }
123
124 virtual std::string getName() { return name_; }
125 /** Sets the name of this bend for selections */
126 virtual void setName(const std::string& name) { name_ = name; }
127
128 void accept(BaseVisitor* v) { v->visit(this); }
129
130 protected:
131 RealType potential_ {};
132 BendType* bendType_; /**< bend type */
133 std::string name_;
134 };
135} // namespace OpenMD
136
137#endif // PRIMITIVES_BEND_HPP
virtual std::string getName()
Returns the name of this ShortRangeInteraction.
Definition Bend.hpp:124
BendType * bendType_
bend type
Definition Bend.hpp:132
virtual void calcForce(RealType &angle, bool doParticlePot)
Definition Bend.cpp:59
RealType getValue(int snapshotNo)
Returns the value of this ShortRangeInteraction in specified snapshot.
Definition Bend.hpp:89
void accept(BaseVisitor *v)
Definition Bend.hpp:128
virtual void setName(const std::string &name)
Sets the name of this bend for selections.
Definition Bend.hpp:126
virtual RealType getValue()
Returns the current value of this ShortRangeInteraction.
virtual RealType getPrevValue()
Returns the previous value of this ShortRangeInteraction.
Real length() const
Returns the length of this vector.
Definition Vector.hpp:397
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.