OpenMD 3.2
Molecular Dynamics in the Open
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GhostBend.cpp
1/*
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30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the following paper when you publish your work:
33 *
34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
49
50#include <config.h>
51
52#include <cmath>
53
55#include "utils/Constants.hpp"
56
57namespace OpenMD {
58
59 /**@todo still a lot left to improve*/
60 void GhostBend::calcForce(RealType& angle, bool doParticlePot) {
61 DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[1]);
62
63 Vector3d pos1 = atoms_[0]->getPos();
64 Vector3d pos2 = ghostAtom->getPos();
65
66 Vector3d r21 = pos1 - pos2;
67 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
68 RealType d21 = r21.length();
69
70 RealType d21inv = 1.0 / d21;
71
72 // we need the transpose of A to get the lab fixed vector:
73 Vector3d r23 = ghostAtom->getA().transpose().getColumn(2);
74 RealType d23 = r23.length();
75
76 RealType d23inv = 1.0 / d23;
77
78 RealType cosTheta = dot(r21, r23) / (d21 * d23);
79
80 // check roundoff
81 if (cosTheta > 1.0) {
82 cosTheta = 1.0;
83 } else if (cosTheta < -1.0) {
84 cosTheta = -1.0;
85 }
86
87 RealType theta = acos(cosTheta);
88
89 RealType dVdTheta;
90
91 bendType_->calcForce(theta, potential_, dVdTheta);
92
93 RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
94
95 if (fabs(sinTheta) < 1.0E-6) { sinTheta = 1.0E-6; }
96
97 RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
98 RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
99
100 Vector3d force1 = commonFactor1 * (r23 * d23inv - r21 * d21inv * cosTheta);
101 Vector3d force3 = commonFactor2 * (r21 * d21inv - r23 * d23inv * cosTheta);
102
103 // Total force in current bend is zero
104
105 atoms_[0]->addFrc(force1);
106 ghostAtom->addFrc(-force1);
107
108 ghostAtom->addTrq(cross(r23, force3));
109 if (doParticlePot) {
110 atoms_[0]->addParticlePot(potential_);
111 ghostAtom->addParticlePot(potential_);
112 }
113
114 angle = theta / Constants::PI * 180.0;
115 }
116} // namespace OpenMD
BendType * bendType_
bend type
Definition Bend.hpp:132
virtual void calcForce(RealType &angle, bool doParticlePot)
Definition GhostBend.cpp:60
Vector< Real, Col > getColumn(unsigned int col)
Returns a column of this matrix as a vector.
RotMat3x3d getA()
Returns the current rotation matrix of this stuntDouble.
Vector3d getPos()
Returns the current position of this stuntDouble.
void addTrq(const Vector3d &trq)
Adds torque into the current torque of this stuntDouble.
void addParticlePot(const RealType &particlePot)
Adds particlePot into the current particlePot of this stuntDouble.
void addFrc(const Vector3d &frc)
Adds force into the current force of this stuntDouble.
Real length() const
Returns the length of this vector.
Definition Vector.hpp:397
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.