OpenMD 3.1
Molecular Dynamics in the Open
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GhostBend.cpp
1/*
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30 *
31 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32 * research, please cite the appropriate papers when you publish your
33 * work. Good starting points are:
34 *
35 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
38 * [4] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
39 * [5] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
40 * [6] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
41 * [7] Lamichhane, Newman & Gezelter, J. Chem. Phys. 141, 134110 (2014).
42 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
43 */
44
46
47#include <config.h>
48
49#include <cmath>
50
52#include "utils/Constants.hpp"
53
54namespace OpenMD {
55
56 /**@todo still a lot left to improve*/
57 void GhostBend::calcForce(RealType& angle, bool doParticlePot) {
58 DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atoms_[1]);
59
60 Vector3d pos1 = atoms_[0]->getPos();
61 Vector3d pos2 = ghostAtom->getPos();
62
63 Vector3d r21 = pos1 - pos2;
64 snapshotMan_->getCurrentSnapshot()->wrapVector(r21);
65 RealType d21 = r21.length();
66
67 RealType d21inv = 1.0 / d21;
68
69 // we need the transpose of A to get the lab fixed vector:
70 Vector3d r23 = ghostAtom->getA().transpose().getColumn(2);
71 RealType d23 = r23.length();
72
73 RealType d23inv = 1.0 / d23;
74
75 RealType cosTheta = dot(r21, r23) / (d21 * d23);
76
77 // check roundoff
78 if (cosTheta > 1.0) {
79 cosTheta = 1.0;
80 } else if (cosTheta < -1.0) {
81 cosTheta = -1.0;
82 }
83
84 RealType theta = acos(cosTheta);
85
86 RealType dVdTheta;
87
88 bendType_->calcForce(theta, potential_, dVdTheta);
89
90 RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
91
92 if (fabs(sinTheta) < 1.0E-6) { sinTheta = 1.0E-6; }
93
94 RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
95 RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
96
97 Vector3d force1 = commonFactor1 * (r23 * d23inv - r21 * d21inv * cosTheta);
98 Vector3d force3 = commonFactor2 * (r21 * d21inv - r23 * d23inv * cosTheta);
99
100 // Total force in current bend is zero
101
102 atoms_[0]->addFrc(force1);
103 ghostAtom->addFrc(-force1);
104
105 ghostAtom->addTrq(cross(r23, force3));
106 if (doParticlePot) {
107 atoms_[0]->addParticlePot(potential_);
108 ghostAtom->addParticlePot(potential_);
109 }
110
111 angle = theta / Constants::PI * 180.0;
112 }
113} // namespace OpenMD
BendType * bendType_
bend type
Definition Bend.hpp:129
virtual void calcForce(RealType &angle, bool doParticlePot)
Definition GhostBend.cpp:57
Vector< Real, Col > getColumn(unsigned int col)
Returns a column of this matrix as a vector.
void wrapVector(Vector3d &v)
Wrapping the vector according to periodic boundary condition.
Definition Snapshot.cpp:337
Snapshot * getCurrentSnapshot()
Returns the pointer of current snapshot.
RotMat3x3d getA()
Returns the current rotation matrix of this stuntDouble.
Vector3d getPos()
Returns the current position of this stuntDouble.
void addTrq(const Vector3d &trq)
Adds torque into the current torque of this stuntDouble.
void addParticlePot(const RealType &particlePot)
Adds particlePot into the current particlePot of this stuntDouble.
void addFrc(const Vector3d &frc)
Adds force into the current force of this stuntDouble.
Real length()
Returns the length of this vector.
Definition Vector.hpp:393
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:136
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.