OpenMD 3.2
Molecular Dynamics in the Open
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Inversion.hpp
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34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48/**
49 * @file Inversion.hpp
50 * @author tlin
51 * @date 11/01/2004
52 * @version 1.0
53 */
54
55#ifndef PRIMITIVES_INVERSION_HPP
56#define PRIMITIVES_INVERSION_HPP
57
58#include "primitives/Atom.hpp"
59#include "primitives/ShortRangeInteraction.hpp"
61
62namespace OpenMD {
64 RealType angle;
65 RealType potential;
66 };
67
69 RealType deltaV;
70 InversionData prev;
71 InversionData curr;
72 };
73
74 /**
75 * @class Inversion Inversion.hpp "primitives/Inversion.hpp"
76 */
77 class Inversion : public ShortRangeInteraction {
78 public:
81
82 Inversion(Atom* atom1, Atom* atom2, Atom* atom3, Atom* atom4,
83 InversionType* it);
84 virtual ~Inversion() {}
85 virtual void calcForce(RealType& angle, bool doParticlePot);
86
87 RealType getValue(int snapshotNo) {
88 // In OpenMD's version of an inversion, the central atom
89 // comes first. However, to get the planarity in a typical cosine
90 // version of this potential (i.e. Amber-style), the central atom
91 // is treated as atom *3* in a standard torsion form:
92
93 Vector3d pos1 = atoms_[1]->getPos(snapshotNo);
94 Vector3d pos2 = atoms_[2]->getPos(snapshotNo);
95 Vector3d pos3 = atoms_[0]->getPos(snapshotNo);
96 Vector3d pos4 = atoms_[3]->getPos(snapshotNo);
97
98 Vector3d r31 = pos1 - pos3;
99 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r31);
100 Vector3d r23 = pos3 - pos2;
101 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r23);
102 Vector3d r43 = pos3 - pos4;
103 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r43);
104
105 // Calculate the cross products and distances
106 Vector3d A = cross(r31, r43);
107 Vector3d B = cross(r43, r23);
108
109 A.normalize();
110 B.normalize();
111
112 // Calculate the sin and cos
113 RealType cos_phi = dot(A, B);
114 if (cos_phi > 1.0) cos_phi = 1.0;
115 if (cos_phi < -1.0) cos_phi = -1.0;
116 return acos(cos_phi);
117 }
118
119 RealType getPotential() { return potential_; }
120
121 Atom* getAtomA() { return atoms_[0]; }
122
123 Atom* getAtomB() { return atoms_[1]; }
124
125 Atom* getAtomC() { return atoms_[2]; }
126
127 Atom* getAtomD() { return atoms_[3]; }
128
129 InversionType* getInversionType() { return inversionType_; }
130 virtual std::string getName() { return name_; }
131 /** Sets the name of this inversion for selections */
132 virtual void setName(const std::string& name) { name_ = name; }
133
134 void accept(BaseVisitor* v) { v->visit(this); }
135
136 protected:
137 InversionType* inversionType_;
138 InversionKey inversionKey_;
139 std::string name_;
140
141 RealType potential_;
142 };
143} // namespace OpenMD
144
145#endif // PRIMITIVES_INVERSION_HPP
virtual std::string getName()
Returns the name of this ShortRangeInteraction.
RealType getValue(int snapshotNo)
Returns the value of this ShortRangeInteraction in specified snapshot.
Definition Inversion.hpp:87
virtual void setName(const std::string &name)
Sets the name of this inversion for selections.
void accept(BaseVisitor *v)
virtual RealType getValue()
Returns the current value of this ShortRangeInteraction.
virtual RealType getPrevValue()
Returns the previous value of this ShortRangeInteraction.
void normalize()
Normalizes this vector in place.
Definition Vector.hpp:406
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.