OpenMD 3.2
Molecular Dynamics in the Open
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Torsion.hpp
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34 * [1] Drisko et al., J. Open Source Softw. 9, 7004 (2024).
35 *
36 * Good starting points for code and simulation methodology are:
37 *
38 * [2] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
39 * [3] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
40 * [4] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
41 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
42 * [6] Kuang & Gezelter, Mol. Phys., 110, 691-701 (2012).
43 * [7] Lamichhane, Gezelter & Newman, J. Chem. Phys. 141, 134109 (2014).
44 * [8] Bhattarai, Newman & Gezelter, Phys. Rev. B 99, 094106 (2019).
45 * [9] Drisko & Gezelter, J. Chem. Theory Comput. 20, 4986-4997 (2024).
46 */
47
48/**
49 * @file Torsion.hpp
50 * @author tlin
51 * @date 11/01/2004
52 * @version 1.0
53 */
54
55#ifndef PRIMITIVES_TORSION_HPP
56#define PRIMITIVES_TORSION_HPP
57
58#include <limits>
59
60#include "primitives/Atom.hpp"
61#include "primitives/ShortRangeInteraction.hpp"
62#include "types/TorsionType.hpp"
63
64namespace OpenMD {
65 struct TorsionData {
66 RealType angle;
67 RealType potential;
68 };
69
71 RealType deltaV;
72 TorsionData prev;
73 TorsionData curr;
74 };
75
76 /**
77 * @class Torsion Torsion.hpp "types/Torsion.hpp"
78 */
79 class Torsion : public ShortRangeInteraction {
80 public:
83
84 Torsion(Atom* atom1, Atom* atom2, Atom* atom3, Atom* atom4,
85 TorsionType* tt);
86 virtual ~Torsion() {}
87 virtual void calcForce(RealType& angle, bool doParticlePot);
88
89 RealType getValue(int snapshotNo) {
90 Vector3d pos1 = atoms_[0]->getPos(snapshotNo);
91 Vector3d pos2 = atoms_[1]->getPos(snapshotNo);
92 Vector3d pos3 = atoms_[2]->getPos(snapshotNo);
93 Vector3d pos4 = atoms_[3]->getPos(snapshotNo);
94
95 Vector3d r21 = pos1 - pos2;
96 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r21);
97 Vector3d r32 = pos2 - pos3;
98 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r32);
99 Vector3d r43 = pos3 - pos4;
100 snapshotMan_->getSnapshot(snapshotNo)->wrapVector(r43);
101
102 // Calculate the cross products and distances
103 Vector3d A = cross(r21, r32);
104 RealType rA = A.length();
105 Vector3d B = cross(r32, r43);
106 RealType rB = B.length();
107
108 /*
109 If either of the two cross product vectors is tiny, that means
110 the three atoms involved are colinear, and the torsion angle is
111 going to be undefined. The easiest check for this problem is
112 to use the product of the two lengths.
113 */
114 if (rA * rB < OpenMD::epsilon) return numeric_limits<double>::quiet_NaN();
115
116 A.normalize();
117 B.normalize();
118
119 // Calculate the sin and cos
120 RealType cos_phi = dot(A, B);
121 if (cos_phi > 1.0) cos_phi = 1.0;
122 if (cos_phi < -1.0) cos_phi = -1.0;
123 return acos(cos_phi);
124 }
125
126 RealType getPotential() { return potential_; }
127
128 Atom* getAtomA() { return atoms_[0]; }
129
130 Atom* getAtomB() { return atoms_[1]; }
131
132 Atom* getAtomC() { return atoms_[2]; }
133
134 Atom* getAtomD() { return atoms_[3]; }
135
136 TorsionType* getTorsionType() { return torsionType_; }
137
138 virtual std::string getName() { return name_; }
139 /** Sets the name of this torsion for selections */
140 virtual void setName(const std::string& name) { name_ = name; }
141
142 void accept(BaseVisitor* v) { v->visit(this); }
143
144 protected:
145 TorsionType* torsionType_;
146 std::string name_;
147
148 RealType potential_;
149 };
150} // namespace OpenMD
151
152#endif // PRIMITIVES_TORSION_HPP
virtual RealType getValue()
Returns the current value of this ShortRangeInteraction.
virtual RealType getPrevValue()
Returns the previous value of this ShortRangeInteraction.
void accept(BaseVisitor *v)
Definition Torsion.hpp:142
virtual std::string getName()
Returns the name of this ShortRangeInteraction.
Definition Torsion.hpp:138
virtual void setName(const std::string &name)
Sets the name of this torsion for selections.
Definition Torsion.hpp:140
RealType getValue(int snapshotNo)
Returns the value of this ShortRangeInteraction in specified snapshot.
Definition Torsion.hpp:89
void normalize()
Normalizes this vector in place.
Definition Vector.hpp:406
Real length() const
Returns the length of this vector.
Definition Vector.hpp:397
This basic Periodic Table class was originally taken from the data.cpp file in OpenBabel.
Vector3< Real > cross(const Vector3< Real > &v1, const Vector3< Real > &v2)
Returns the cross product of two Vectors.
Definition Vector3.hpp:139
Real dot(const DynamicVector< Real > &v1, const DynamicVector< Real > &v2)
Returns the dot product of two DynamicVectors.